Archive for ‘Experimental’

10/04/2012

Writing Interactive Stories with Twine

The latest story in my 52 Murders project is a branching narrative called Breakdown. It’s my first proper attempt at interactive fiction, which is an area I have a sort of love/hate relationship with. On the one hand, I think it’s an interesting idea to introduce choice into stories, offering the reader different ways of experiencing a story. On the other hand, I find old-school text adventures to be impossibly frustrating and a horrible waste of time. I’ve watched Get Lamp, which details the rise and fall of the text adventure, and I came away with two main points.

  1. The idea of interactivity in fiction isn’t a new idea, but it is one that still hasn’t been done well (as far as I’m concerned).
  2. I never want to be like the people who write, program or enjoy text adventures.

Their enthusiasm is commendable, but I wouldn't want to be locked in a classroom with any of them, you know what I mean?

While I’ve always liked the idea of adventure games, I’ve come to the conclusion that I’m not really the sort of person they’re aimed at. I’ve completed The Secret of Monkey Island, got a reasonable amount of the way through the Indiana Jones Adventures and a fair way through most of the Broken Sword games, but I don’t think I’ve ever got past the first room of a text adventure. Why is this? I think there are a couple of reasons.

The first is that my primary interest is making stories. I’m used to writing them and I enjoy being told them. What I don’t like doing is writing other people’s stories for them and that, for better or worse, is what text adventures feel like to me. I don’t want to work out what you think the right thing to say to the gatekeeper is. I either want to decide for myself or have it told for me. Text adventures feel too much like work, and not work that I enjoy.

11/07/2011

Northern Line

21/05/2011

Four Letter Words

Four Letter Words is just a sketch – a little thing to look at for a moment or two and then pass by. It’s one of a number of little ideas I’m trying in Processing – a programming language aimed at artists. The piece is technologically and artistically facile, but it’s a beginning.

What surprised me about the piece was the way the mind attempts to construct narratives out of random collections of words. Again, not exactly new territory (order from chaos and all that), but it throws up some interesting ideas about how little you actually need to tell a story.

It’s also made me think about font rendering, because despite setting the fonr and the runtime to smooth, it still looks pixellated as hell to me. I had envisioned beautiful anti-aliased typography. Instead, there’s jaggies everywhere, which I attribute to Windows’ font rendering. (It probably looks smoother on a Mac, but I’m not sure that means better. I always think that I’ll like Macs more, but when I use one, I feel like I’ve got cataracts.)  It contributes to my general sense of artlessness, which I’m having to come to terms with. I keep trying to make pretty things, but they come out… not.

See?

04/05/2011

Conjoined Monologues

Collected in a PDF